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About

Chronicles of Thalor

One app that walks a GM from “I want to run something” to a played session, in the hand-crafted world of Thalor, under Pathfinder 1st Edition. Built from the rules engine up so every derived stat — AC, attacks, saves, skills, pools — recomputes locally on every keystroke. No reload, no guessing whether the bonus stacks.

What it is

Most tools do one half. Chronicles does both: writing the adventure and running it. Behind one sign-in there are three doors — Create an adventure, Run it at the table, Play a character in someone else's — so campaign authoring, character sheets, party tools and a realtime-synced combat tracker are the same app rather than four. Autosave is on for everything; you don't need to remember to save. It installs to your phone or desktop as an app and rides out connection drops — edits queue locally and sync the moment you're back online.

It is not a virtual tabletop. The premise is a real table with dice on it — the app does the arithmetic, the prep and the bookkeeping, and stays out of the way of the game.

The rules engine is the heart of it. Feats, spells, archetypes, racial traits, magic items, buffs, and conditions all funnel into a single derived-stat pipeline so the numbers on your sheet are always correct relative to the rules. When a number looks wrong, the Saves tab's breakdown ledger tells you exactly which line is responsible.

For the GM writing it

The half most tools leave out. An adventure is a document here, not a pile of notes — so the app can check its arithmetic before your party finds the hole in it.

The adventure wizard
Premise, acts, scenes, cast, encounters, treasure, maps — each a step you can leave and come back to. Adventures sit on an XP ladder, encounters are costed against the party's APL, and treasure is measured against wealth-by-level as you write it.
Drafted, then edited
Give a one-line pitch and the drafter writes the campaign and its adventures — scenes, NPCs with full stat blocks, encounters stocked from the bestiary, parcels, a boss plan, a one-page running sheet. Everything it writes is yours to edit; nothing it writes is locked (Pro).
Analysis before play
Five readings of the draft — encounters, treasure, NPCs, flow, and lore — each finding named with the scene it is in. Is the climax actually the hardest fight? Does the ladder pay wealth-by-level? Does any of this happen in Thalor, on a month and a moon-phase that exist?
A module you can print
The finished adventure compiles to a laid-out PDF — read-aloud text, stat blocks, treasure, battlemaps and handouts — so you can run the session off paper with the laptop shut. On every tier, including free.
Straight to the table
Load an adventure's encounters into the campaign and deploy a scene's fight to the combat tracker in one press — staged, not activated, so a misclick costs a roster and not a reveal. Mark scenes played or skipped as the party moves.
Borrow one
Not writing tonight? Import a published campaign whole, or lift a single adventure out of one into a campaign you already have — and the import tells you exactly what it carried across into your world map and your recurring cast.

The world

Thalor is four-fifths ocean, held between two continents and bridged by a volcanic island arc — and pulled, every hour of every day, by three moons locked in a 1:2:4 resonance. Every thirty-two days the three come new together: the highest tides of the cycle, and an auspicious night to begin almost anything.

It is a closed setting, and that is the point — twelve gods, twelve months, four regions, a dated history. The app knows all of it, so a drafted adventure is checked against the calendar and the pantheon rather than merely sounding plausible: an invented month, a god from another setting, or a triple full moon (which the resonance makes impossible on every night of the year) is caught before you read it.

For players

Full chargen wizard
Every PF1E race, class, and archetype the catalog ships, grouped by source book. Point-buy with a live racial-bonus delta on each ability card, archetype picker, and a roll-or-take-max starting gold widget. The AI generator turns a one-line brief ("a 9th-level tank") into a complete, rules-legal build you review before saving — included from Standard up.
Feat planning, solved
Every feat in the picker shows whether you're ready to take it, what's blocking it, and what it unlocks next. The chain planner lays out a multi-feat tree as an ordered take list — each step tagged with the ability or BAB gate you still need — and the Saves breakdown hints at which feats could raise a number.
In-play sheet
A grouped tab layout covering identity, combat, resources, spells, inventory, skills, saves, and companions. Buffs and conditions toggle from a central panel; the engine recomputes downstream the moment you flip a chip.
Live combat seat
When the GM signals combat, your seated character is pre-filled on the Join card — you only enter your initiative roll. Edit your own row and defer initiative by lowering it yourself. No more pinging the GM to mark damage.
Searchable rulebooks
Full text for every feat, spell, item, and monster in the catalog — virtualised tables, source-book filters, click-through detail pages. Star items as favourites so your shopping list follows you across characters.
Cover for absent players
Can't get everyone together? Hand a teammate control of your character with one click — no exporting or working off paper. They play your character from a switcher alongside their own (and any others they're covering), full sheet and live combat, all saving to your real character. Take control back anytime.

For the GM running it

Unified campaign view
Members, seats, lock state and campaign admin live on a single tab strip, alongside the campaign hub that reads the whole module back — every adventure's scenes in reading order, with a prep checkmark per block. Player names surface next to each character on the Party roster so you know who's who at a glance.
Pre-built encounters
Build encounters before session from the bestiary or hand-rolled custom rows. At the table, load to the staging area and activate combatants into initiative one at a time. Saving re-rolls initiative for every combatant — the order stays fresh.
Realtime sync
HP changes, condition flips, treasure claims, image publishes, and shared note edits broadcast to every open tab in a heartbeat. Built on Supabase Realtime so it just works — no extra setup at your table.
Shared images + map
Stage images privately, then publish when you want the table to see them — handouts, scene art, portraits and battle maps all flow through the same gallery. An imported campaign arrives with its art already staged and unpublished, so nothing reaches the party before you say so.
Game-day scheduling
Players paint their availability on a shared calendar; you see the overlap heatmap and a best-date ranking, book the session, and the table RSVPs in-app. Confirmed sessions flow into any calendar app via a personal subscription feed.
AI homebrew assistant
Describe the feat, spell, item, archetype, resource pool, deity, race, or campaign trait you want — the assistant drafts it with engine-wired bonuses for you to review and save (Pro). Or paste an adventure-path section and it splits the text into separate, editable drafts. Structured manual builders cover the same ground when you'd rather author by hand.

Engine and content

Nineteen indexed source books across 5,609 pages — the Core Rulebook, Advanced Player's Guide, Ultimate Combat, Ultimate Magic, Ultimate Equipment, Ultimate Intrigue, Ultimate Campaign, Advanced Class Guide, Advanced Race Guide, Bestiary 1-6, Occult Adventures, Pathfinder Unchained, Champions of Purity, and Horror Adventures. Catalog totals:

  • 1,200+ feats across every indexed book
  • 1,800+ spells with per-class level lookups
  • 2,026 items mundane and magical
  • 240+ character traits with engine-wired bonuses
  • 1,790+ monsters with full stat blocks
  • 38 races with alternate trait swaps
  • 492 archetypes wired to the class progression engine

78.1% of catalog rows are engine-wired — bonuses cascade through derived stats automatically. The rest carry full rules text so you can read what they do and toggle situational effects from the Buffs & Conditions panel when they apply. Anything you author under Homebrew layers on top of the catalog and shows up on every picker.

Get started

Build your first character in under a minute — the chargen wizard walks you through the choices and you can fill in the gaps from the sheet later. Or start from the other end: the free starter campaign is ready to run, and Create writes a new one. Everything begins at the three doors.